xRの世界 | The world of xR (xReality)

拡張現実 Augmented Realty/仮想現実 Virtual Reality/複合現実 Mixed Reality の技術がもたらす DX(デジタルトランスフォーメーション)

拡張現実がビジネスをどう変えていくかという セミナー - MIT/Stanford Venture Lab presents: terminator vision #AR

下記の記事は全て引用。とても面白そうなセミナー 10/18開催とのこと。

With a market size projected to reach $ 1.5 billion by 2015, leading brands such as Intel, Qualcomm and Nvidia are investing in augmented reality (AR) applications in gaming, advertising and e-commerce.Entrepreneurs and investors alike are evaluating the most profitable AR use cases, predicting how they will merge together to create physical world experiences alive with virtual world environments.

According to Juniper Research, enterprise apps with AR elements are expected to account for the third-largest proportion of revenues by 2015, second only to location-based search and games. The rise of the tablet and smartphone, with powerful 3D, 4G and high-res cameras, combined with significant advances in computer vision, are finally unleashing the full power of augmented reality.

Successes in big-brand AR projects by Adidas, Starbucks, BMW and Boeing have proven the link between dynamic consumer experiences and direct product sales. Prominently downloaded mobile applications such as Paranormal Activity by Ogmento, Star Walk by Vito Technology and Lego’s recent AR project (which runs on the second-gen Sandy Bridge Intel processor) demonstrate the demand for AR experiences by the mass market.

  • How will these developments change the game for retailers, advertisers, teachers and game developers?
  • Which monetization models will be most successful?
  • When will we see mainstream use of AR goggles and contact lenses?
(via http://www.usdp.org/12691/mitstanford-venture-lab-presents-terminator-vision-%E2%80%94-augmented-reality-unplugged.html)