xRの世界 | The world of xR (xReality)

拡張現実 Augmented Realty/仮想現実 Virtual Reality/複合現実 Mixed Reality の技術がもたらす DX(デジタルトランスフォーメーション)

教育と拡張現実 - SCARLET (Special Collections using Augmented Reality to Enhance Learning and Teaching)

教育と拡張現実について今後の可能性を感じさせる内容(そのまま一部を抜粋しました)

At the project outset, technical architecture and choice of software was considered integral to its level of success. As the project would not be developing any technical code or services, building on existing frameworks available as open source (e.g. AR browsers) it was imperative that the delivery solution would be intuitive,structurally sound and technical viable.

To build on work done from previous LTIG projects such as QR Codes – University of Bath, 2009 (http://blogs.bath.ac.uk/qrcode/)  and Unlocking the Hidden Curriculum – University of Exeter, 2010 (http://blogs.exeter.ac.uk/augmentedreality/), it was important to follow best practice and software recommendations that had been informed through their findings and technical reports.

The JISC Observatory report, ‘Augmented Reality for Smartphones‘ was paramount in selecting the AR browser the SCARLET project would use to deliver content. At the time(April 2011), there was a proliferation of Augmented Reality browsers available with development API’s such as Layar, Wikitude, Sekai, Google Goggles and Junaio. Due to the environmental constraints of the technology being used inside the John Rylands library, the traditional format of augmented delivery – POI’s (Points of Interest) mapped to GPS co-ordinates was problematic. Mobile devices would struggle to detect accurate location-based data with their inbuilt GPS, or in some cases would not work at all due to compass interference.

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Using data from the ‘Review of available Augmented Reality packages and evaluation of their potential use in an educational context‘ produced from Exeter University, it was clear that the smartphone market was dramatically growing in the UK (Doubling in two years from 2008) and that in an Eduserv survey over 49% of students at University of Edinburgh owned one. To maximise student benefit, tablet devices were seen to “offer increased potential for AR applications since they feature larger screens (typically 7-10” compared to the 3-4” screens offered by most smartphones)“.

(via & more http://teamscarlet.wordpress.com/2011/09/26/technical-options-appraisal/)