xRの世界 | The world of xR (xReality)

拡張現実 Augmented Realty/仮想現実 Virtual Reality/複合現実 Mixed Reality の技術がもたらす DX(デジタルトランスフォーメーション)

HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience #AR

不可思議なヘルメットを頭部に装着し、ミュージアムへ...

Hyper(reality) - Geffrye Museum from Maxence on Vimeo.


Hyper(reality) - The Last Tuesday Society from Maxence on Vimeo.

Maxence Parache's experimental augmented-reality system lets you detach your point of view from your body. We take our first-person visual perspective for granted every second of the day -- we have to, because our eyeballs are attached to our heads. But what if you could detach your personal "camera angle" at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created the next best thing in his HyperReality system, which uses a Microsoft Kinect to scan your physical environment and display it inside a virtual-reality helmet, so you can rotate the visual angle any way you like.
(via http://www.fastcodesign.com/1664609/hyperreality-helmet-uses-kinect-to-create-an-out-of-body-experience)