xRの世界 | The world of xR (xReality)

拡張現実 Augmented Realty/仮想現実 Virtual Reality/複合現実 Mixed Reality の技術がもたらす DX(デジタルトランスフォーメーション)

FLARManager v1.1 – Augmented Reality in Flash #AR #FLARManager

マルチマーカーが使用できる FLARManager が v1.1へバージョンアップしたようだ。

FLARManager v1.1 can now stabilize tracking based on the user scenario you’re targeting.FLARManager.markerMode and FLARManager.patternMode allow more control over the amount of markers and patterns your application will track, andFLARCameraSource.activityThreshold is better integrated into FLARManager’s core to allow performance gains for stationary markers.

Of course, all of this is reflected in updated ASDoc-style documentation, and is documented here as well. And if you don’t want to take the time to understand what I’m talking about, just roll with the defaults and everything will be peachy.
As usual, you can get it via svn/download. Instructions here.
If you like what you see here, please consider flipping a penny or two my way:
donate to FLARManager

[corrected support for non-4:3 aspect ratios for all frameworks]
[support for Alternativa3D v7]
[finer control over markers and patterns]
[examples moved to Away3D]
[better integration of activityThreshold]

via transmote
http://words.transmote.com/wp/20110130/flarmanager-v1-1-–-augmented-reality-in-flash/